WoodBall 2

Didn't you play yet? WoodBall 2 is available on Google Play and App Store!


3D Content Creation

for Game/Film Industry


Simge VR Lab



Virtual Reality(VR) is a sophisticated synthetic environment that uses a combination of real time 3-dimensional image production, surrounding display systems (HMD, Cave Screen, Curved Screen), motion tracking sensors (optical, inertial) and control units (VR Glove, Space Mouse, Hand Tracking). The purpose of Virtual Reality is making a person/participant/player feel as he/she is a part of this simulated environment. Then the person can experience the simulated environment/product/ service realistically. Since the interaction between simulated environment and the player is provided by motion tracking sensors, it is pretty much easy and intuitive as in real life.

You can visit a museum which is far away, walk around your house that hasn’t been built yet or even simulate a war safely and realistically.

VR Based Training

  • Virtual Assembly and Maintenance Training
  • Industry 4.0 Digitalization in Training, Engineering and Design Process
  • Cost and Risk Minimisation
  • Continuous Learning without Time and Space Dependency
  • Entertaining, Remarkable and Proven Way of Learning
  • No Fear of Crash and Making Mistakes
  • Better Recall Compared to Standard Learning Methods

ADVANTAGES of Virtual Reality

Virtual Reality is one of the most advanced examples of interactive training, presentation and multimedia. Virtual Reality has an aim of “experience it” instead of “give message or information”. The effectiveness and permanence of VR is very high since it appeals to all perception mechanisms of human physiology simultaneously. It is cost effective, independent from place and highly mobile. VR is high-tech and can easily attract the attention of people of all ages. VR makes a significant contribution to research & development and rapid prototyping stages of your project and shortens the transition time from “idea” to “product” since it provides ultra realistic experiments which are very close to real life. Interactivity and shareability of VR creates a positive connection between consumer and brand.

APPLICATIONS of Virtual Reality

There are many uses of VR than first realised which range from academic research through to engineering, design, business and fashion. Most well knowns are:

Construction Industry

It is now possible for someone to step within their future home years before it will be built, and know exactly how the sun is going to shine through their windows in the morning. VR become an essential presentation technique for architects and construction companies.

Culture, Art and Entertainment

It may be used in lots of culture, art and entertainment activities and for presentations of historical places and museums. You can make your audiences feel they are a part of the film, play real games in virtual world by using 3D Virtual Reality technology.


You can access people from all around world by using internet, present them touristic places and let them walk around your social facility, a museum or a historical artifact.


Healthcare is one of the biggest adopters of virtual reality which encompasses surgery simulation, phobia treatment, robotic surgery and skills training. One of the advantages of this technology is that it allows healthcare professionals to learn new skills as well as refreshing existing ones in a safe environment. Plus it allows this without causing any danger to the patients.

Why Simge ?

Becuase we:

  • have a dedicated VR Lab.
  • have experienced engineers doing awesome work on VR.
  • improve ourself continuesly.
  • successfully completed lots of VR projects for architecture, tourism and entertainment.